Gunmetal Gray Color Codes
Gunmetal Gray is a mid-tone neutral grey with the hex code #808C8C, RGB values of 128, 140, 140 and an HSL value of hsl(180, 5%, 53%).
| HEX | #808C8C |
|---|---|
| RGB | 128, 140, 140 |
| HSL | hsl(180, 5%, 53%) |
| HSV | 180°, 9%, 55% |
| CMYK | 9%, 0%, 0%, 45% |
| LAB | 57.31, -4.34, -1.49 |
| CIELCHuv | 57.31, 6.72, 192.17° |
- Nearest Pantone
- PMS 444 C ΔE 3.1 · approximate
- Nearest CSS name
-
grayΔE 5.9
Community source color-name-list, community color-name index
Gunmetal Gray Color Hex Code
The Gunmetal Gray color hex code is #808C8C. Those six digits are three pairs, 80 for red, 8C for green and 8C for blue, which is the same triplet a browser reads from the CSS value below.
#808C8C
Gunmetal Gray Color RGB Code
The Gunmetal Gray RGB code is rgb(128, 140, 140). Green carries the most light at 140 of 255, which is what puts this color where it sits on the wheel.
rgb(128, 140, 140)
Gunmetal Gray Color HSV Code
The Gunmetal Gray HSV code is 180°, 9%, 55%. Read it as a hue of 180 degrees, 9% saturation and 55% value, which is the form most color pickers use because moving one number changes one thing.
180°, 9%, 55%
Gunmetal Gray Color CIELChuv Code
The Gunmetal Gray CIELCHuv code is 57.31, 6.72, 192.17°. Unlike hex or RGB this one is perceptual: lightness 57 means mid-toned to the eye rather than to the screen, and chroma 7 is how far it sits from grey.
57.31, 6.72, 192.17°
Tonal scale
What are Gunmetal Gray Color Palettes?
A shade mixes toward black, a tint toward white, a tone toward grey. Every step keeps the hue and is copy-ready.
Shades, toward black
Tints, toward white
Tones, toward grey
Palettes
What are Gunmetal Gray Color Palette Codes?
Each of these is a hue rotation from #808C8C. They are generated, not curated, so they are exact.
Complementary
The opposite hue is #8C8080, a mid-tone neutral grey. Complements carry the strongest contrast of any two-color scheme, so this pair suits a call to action better than a background. Neither is especially saturated, so this pairing stays calm enough for large areas of both.
Analogous
Its two neighbours are #808C86 and #80868C. Because they overlap heavily in hue, nothing in the group competes, and the eye reads the whole set as a single color with variation.
Triadic
#8C808C and #8C8C80 complete an even 120 degree split. Three fully independent hues, so one has to lead: keep this base dominant and let the other two appear in small quantities.
Split-complementary
Instead of the direct complement, this takes the two hues either side of it: #8C8086 and #8C8680. Almost the same contrast, without the edge shimmer a true complementary pair produces at high saturation.
Tetradic
Two complementary pairs forming a rectangle: this base with #8C8080, and #86808C with #868C80. The richest of the five and the hardest to balance, so treat this base as the lead and hold the other three well back.
Accessibility
Contrast checker: is Gunmetal Gray accessible?
Measured against white and against black, with a separate verdict for each element type. Small text, large text and UI components have different thresholds, so one pass or fail for the whole color would be wrong roughly a third of the time.
White background
3.47:13.47
contrast ratio on white background
| Element | AA | AAA |
|---|---|---|
| Small text needs 4.5:1 / 7:1 | Fails | Fails |
| Large text needs 3:1 / 4.5:1 | Passes | Fails |
| UI component needs 3:1 | Passes | n/a |
Black background
6.05:16.05
contrast ratio on black background
| Element | AA | AAA |
|---|---|---|
| Small text needs 4.5:1 / 7:1 | Passes | Fails |
| Large text needs 3:1 / 4.5:1 | Passes | Passes |
| UI component needs 3:1 | Passes | n/a |
Against white Gunmetal Gray reaches 3.47:1, enough for large text and UI borders, but short of the 4.5:1 that body copy needs. Darken it for anything set small. Text placed on it should be black, which gives 6.05:1. With very little saturation it behaves as a neutral, which makes it a good background or a supporting tone alongside a stronger accent.
Color vision
How Gunmetal Gray looks with color blindness
Around 300 million people see color differently from the way it is specified. Each card shows the actual color beside how it appears, and how common that form of vision is.
Protanopia
About 1% of men#85858C
Gunmetal Gray shifts slightly here. ΔE 6.4
No working red cones. Reds darken sharply and drift toward the same muddy olive as green.
Deuteranopia
About 1% of men#85848C
Gunmetal Gray shifts slightly here. ΔE 7.1
No working green cones. With the milder deuteranomaly at nearer 6% of men, this is by far the most common form, and the one worth designing around.
Tritanopia
About 1 in 10,000#818C8C
Gunmetal Gray holds up almost unchanged here. ΔE 0.4
No working blue cones. Blues shift toward green and yellows toward pink. Rare, and unlike the others it is not sex-linked, so it affects men and women equally.
Achromatopsia
About 1 in 30,000#8A8A8A
Gunmetal Gray shifts slightly here. ΔE 4.6
No color vision at all. Also a fair proxy for how the color survives a greyscale print or a failing screen.
To a deuteranope, the most common form, Gunmetal Gray reads as #85848C. That is a shift of ΔE 7.1, so it is a different color to roughly one man in sixteen. The widest shift is under deuteranopia, at ΔE 7.1. The rule this leads to needs no simulator: never let color be the only thing carrying a message. Add a label, an icon, or a clear difference in lightness, and the problem disappears for everyone.
Snippets
Using Gunmetal Gray in code
:root {
--gunmetal-gray: #808C8C;
}
.example {
color: var(--gunmetal-gray);
}
// tailwind.config.js
theme: {
extend: {
colors: {
'gunmetal-gray': '#808C8C',
},
},
}
// SwiftUI takes 0–1 components, not 0–255.
let gunmetalGray = Color(
red: 0.502,
green: 0.549,
blue: 0.549
)
<!-- res/values/colors.xml -->
<color name="gunmetal_gray">#808C8C</color>
// Flutter wants ARGB: FF for full opacity, then the hex.
const gunmetalGray = Color(0xFF808C8C);